Binary Space Partitioning by Derek (2026-10-16)
Let's talk about map generation. I bet I know what you're thinking: We already talked about that. Well, yes. But, actually no. Map generation is
Binary Space Partitioning by Derek (2026-10-16)
Let's talk about map generation. I bet I know what you're thinking: We already talked about that. Well, yes. But, actually no. Map generation is
Basic Map Generation by Derek (2026-10-09)
Let's talk about map generation. A staple of roguelikes is procedural map generation: using randomness to design the dungeon as you play. There's a historical
Welcome by Derek (2026-10-02)
Welcome to the introductory blog post from Catface Games. I'm Derek, and I am Catface Games. I come from a math and programming background, which