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Binary Space Partitioning by Derek (2026-10-16)

Let's talk about map generation. I bet I know what you're thinking: We already talked about that. Well, yes. But, actually no. Map generation is

Basic Map Generation by Derek (2026-10-09)

Let's talk about map generation. A staple of roguelikes is procedural map generation: using randomness to design the dungeon as you play. There's a historical

Welcome by Derek (2026-10-02)

Welcome to the introductory blog post from Catface Games. I'm Derek, and I am Catface Games. I come from a math and programming background, which